A B C D E F G H I J K L M N O P Q R [S] T U V W Z
Команда Значение Тип Описание
savecmd  Saves current game.
say cmd  Display player message
say_teamcmd  Display player message to team
scene_allowoverrides1 , "sv"When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn1 , "sv" 
scene_flush cmd  Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 , "sv"When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius1200, "sv"Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print 0 , "sv"When playing back a scene, print timing and event info to console.
scene_showfaceto0 , "a", "sv" When playing back, show the directions of faceto events.
scene_showlook0 , "a", "sv" When playing back, show the directions of look events.
scene_showmoveto0 , "a", "sv" When moving, show the end location.
scr_centertime2 , "cl" 
screenshotcmd  Take a screenshot.
sensitivity 3 , "a", "cl" Mouse sensitivity.
servercfgfile 0 , "sv" 
setangcmd  Snap player eyes to specified pitch yaw (must have sv_cheats).
setmaster cmd   
setmodelcmd  Changes's player's model
setpausecmd  Set the pause state of the server.
setposcmd  Move player to specified origin (must have sv_cheats).
shake cmd  Shake the screen.
shake_show0 , "cl"Displays a list of the active screen shakes.
shake_stopcmd  Stops all active screen shakes.
showbudget_texture0  Enable the texture budget panel.
showhitlocation 0 , "sv" 
showinfocmd  Shows a info panel
showpanel cmd  Shows a viewport panel
showparticlecounts0 , "cl"Display number of particles drawn per frame
showtriggers0 , "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd  Toggle show triggers
singlestep0 , "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time0 , "sv"Time taken for an ally to regenerate a point of health.
sk_npc_arm1 , "sv" 
sk_npc_chest1 , "sv" 
sk_npc_head 2 , "sv" 
sk_npc_leg1 , "sv" 
sk_npc_stomach1 , "sv" 
sk_player_arm 1 , "sv" 
sk_player_chest 1 , "sv" 
sk_player_head2 , "sv" 
sk_player_leg 1 , "sv" 
sk_player_stomach 1 , "sv" 
skill 1 , "a" Game skill level (1-3).
slist cmd  List servers on your LAN.
slot0 cmd   
slot1 cmd   
slot10cmd   
slot2 cmd   
slot3 cmd   
slot4 cmd   
slot5 cmd   
slot6 cmd   
slot7 cmd   
slot8 cmd   
slot9 cmd   
smoothstairs1 , "sv", "rep" Smooth player eye z coordinate when climbing stairs.
snaptocmd   
snd_async_fullyasync0  All playback is fully async (sound doesn't play until data arrives).
snd_async_spew_blocking 0  Spew message to console any time async sound loading blocks on file i/o.
snd_disable_mixer_duck0   
snd_duckerattacktime0 , "a"  
snd_duckerreleasetime 2 , "a"  
snd_duckerthreshold 0 , "a"  
snd_ducktovolume0 , "a"  
snd_flushasynccmd  Flush all async .wav data
snd_foliage_db_loss 4   
snd_gain1   
snd_gain_max1   
snd_gain_min0   
snd_memasynccmd  Show async memory stats
snd_mixahead0 , "a"  
snd_mixvolcmd  Set named Mixgroup to mix volume.
snd_musicvolume 1 , "a" Music volume
snd_noextraupdate 0   
snd_obscured_gain_dB-2, "cheat"  
snd_pitchquality1 , "a"  
snd_profile 0 , "demo" 
snd_rebuildaudiocache cmd  Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
snd_refdb 60  
snd_refdist 36  
snd_restart cmd  Restart sound system.
snd_show0 , "cheat" Show sounds info
snd_showclassname 0   
snd_showmixer 0   
snd_showstart 0 , "cheat"  
snd_soundmixer0   
snd_surround_speakers 2   
snd_visualize 0 , "cheat" Show sounds location in world
snd_vox_captiontrace0  Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300   
snd_vox_sectimetout 300   
snd_vox_seqtimetout 300   
snd_writemanifest cmd  If running a game, outputs the precache manifest for the current level
sndplaydelaycmd   
soundfade cmd  Fade client volume.
soundinfo cmd  Describe the current sound device.
soundlist cmd  List all known sounds.
soundpatch_captionlength2 , "sv", "rep" How long looping soundpatch captions should display for.
soundscape_fadetime 3 , "cl"Time to crossfade sound effects between soundscapes
soundscape_flushcmd  Flushes the server & client side soundscapes
speak cmd  Play a constructed sentence.
spec_help cmd  Show spectator help screen
spec_menu cmd  Activates spectator menu
spec_mode cmd  Set spectator mode
spec_next cmd  Spectate next player
spec_player cmd  Spectate player by name
spec_poscmd  dump position and angles to the console
spec_prev cmd  Spectate previous player
spec_scoreboard 0 , "a", "cl"  
spec_track0 , "cl"Tracks an entity in spec mode
spike cmd  generates a fake spike
startdemoscmd  Play demos in demo sequence.
startmoviecmd  Start recording movie frames.
startupmenu cmd  Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
statuscmd  Display map and connection status.
step_spline 0 , "sv" 
stopcmd  Finish recording demo.
stopdemocmd  Stop playing back a demo.
stopsound cmd   
stopsoundscapecmd  Stops all soundscape processing and fades current looping sounds
stuffcmds cmd  Parses and stuffs command line + commands to command buffer.
suitvolume0 , "a", "sv"  
surfaceprop cmd  Reports the surface properties at the cursor
sv_accelerate 10, "sv", "nf", "rep" 
sv_airaccelerate10, "sv", "nf", "rep" 
sv_allowdownload1  Allow clients to download files
sv_allowupload1  Allow clients to upload customizations files
sv_alltalk0 , "sv", "nf"Players can hear all other players, no team restrictions
sv_alternateticks 1 , "matsys" 
sv_autosave 1 , "sv"Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed0 , "a", "sv", "rep"How much to slow down backwards motion
sv_bounce 0 , "sv", "nf", "rep"Bounce multiplier for when physically simulated objects collide with other objects.
sv_cacheencodedents 1  If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats 1 , "nf", "rep" Allow cheats on server
sv_contact0  Contact email for server sysop
sv_debug_player_use 0 , "sv", "rep" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode0  Make sure entities correctly report whether or not their network data has changed.
sv_debugresponses 0 , "sv"Show verbose matching output (1 for simple, 2 for rule scoring)
sv_deltaprint 0  Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime0  Enable profiling of CalcDelta calls
sv_dumpresponses0 , "sv"Dump all response_rules.txt and rules (requires restart)
sv_filterban1  Set packet filtering by IP mode
sv_findsoundnamecmd  Find sound names which reference the specified wave files.
sv_footsteps1 , "sv", "nf", "rep"Play footstep sound for players
sv_forcepreload 0 , "a" Force server side preloading.
sv_friction 4 , "sv", "nf", "rep"World friction.
sv_gravity800 , "sv", "nf", "rep"World gravity.
sv_hltv 0  Enables HLTV on this server.
sv_instancebaselines1  Enable instanced baselines. Saves network overhead.
sv_lan0  Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
sv_logbans0   
sv_massreport 0 , "sv" 
sv_max_usercmd_future_ticks 8 , "sv"Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxrate0  Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 320 , "sv", "nf", "rep" 
sv_maxunlag 1 , "sv"Maximum lag compensation in seconds
sv_maxupdaterate60 Maximum updates per second that the server will allow
sv_maxvelocity3500, "sv", "rep" Maximum speed any ballistically moving object is allowed to attain per axis.
sv_minrate0  Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate10 Minimum updates per second that the server will allow
sv_netvisdist 10000 , "sv", "cheat" Test networking visibility distance
sv_noclipaccelerate 5 , "a", "sv", "nf", "rep" 
sv_noclipduringpause0 , "cheat" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed5 , "a", "sv", "nf", "rep" 
sv_npc_talker_maxdist 1024, "sv"NPCs over this distance from the player won't attempt to speak.
sv_password 0 , "nf", "prot"Server password for entry into multiplayer games
sv_pausable 0 , "nf"Is the server pausable.
sv_precachegenericcmd  Usage:sv_precachegeneric [ preload ] Add file to precache list.
sv_precacheinfo cmd  Show precache info.
sv_precachemodelcmd  Usage:sv_precachemodel [ preload ] Add model to precache list.
sv_precachesoundcmd  Usage:sv_precachesound [ preload ] Add sound to precache list.
sv_pushaway_clientside0 , "sv", "rep" Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 15, "sv", "rep" Minimum size of pushback objects
sv_pushaway_force 30000 , "sv", "rep" How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force 1000, "sv", "rep" Maximum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed75, "sv", "rep" If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_rcon_banpenalty0  Number of minutes to ban users who fail rcon authentication
sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5  Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime30 Number of seconds to track failed rcon authentications
sv_region -1 The region of the world to report this server in.
sv_rollangle0 , "sv", "nf", "rep"Max view roll angle
sv_rollspeed200 , "sv", "nf", "rep" 
sv_runcmds1 , "sv" 
sv_sendtables 0  Force full sendtable sending path.
sv_showhitboxes -1, "sv", "cheat" Send server-side hitboxes for specified entity to client (NOTE:this uses lots of bandwidth, use on listen server only).
sv_showimpacts0 , "sv", "rep" Shows client (red) and server (blue) bullet impact point
sv_showladders0 , "sv"Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname0 , "a", "sv", "rep"Current name of the skybox texture
sv_soundemitter_filecheck cmd  Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd  Flushes the sounds.txt system (server only)
sv_soundemitter_trace 0 , "sv", "rep" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_soundscape_printdebuginfocmd  print soundscapes
sv_specaccelerate 5 , "a", "sv", "nf", "rep" 
sv_specnoclip 1 , "a", "sv", "nf", "rep" 
sv_specspeed3 , "a", "sv", "nf", "rep" 
sv_stats1  Collect CPU usage stats
sv_stepsize 18, "sv", "nf", "rep" 
sv_stopspeed100 , "sv", "nf", "rep"Minimum stopping speed when on ground.
sv_stressbots 0  If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget0 , "sv"If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 0 , "sv", "rep"  
sv_teststepsimulation 1 , "sv" 
sv_thinktimecheck 0 , "sv"Check for thinktimes all on same timestamp.
sv_timeout65 After this many seconds without a message from a client, the client is dropped
sv_unlag1 , "sv"Enables player lag compensation
sv_unlockedchapters 1 , "a" Highest unlocked game chapter.
sv_voicecodec 0  Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable1 , "a", "nf"  
sv_wateraccelerate10, "sv", "nf", "rep" 
sv_waterdist12, "sv", "rep" Vertical view fixup when eyes are near water plane.
sv_waterfriction1 , "sv", "nf", "rep" 
A B C D E F G H I J K L M N O P Q R [S] T U V W Z


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