Команда |
Значение |
Тип |
Описание |
save | cmd | | Saves current game. |
say | cmd | | Display player message |
say_team | cmd | | Display player message to team |
scene_allowoverrides | 1 | , "sv" | When playing back a choreographed scene, allow per-model expression overrides. |
scene_flatturn | 1 | , "sv" | |
scene_flush | cmd | | Flush all .vcds from the cache and reload from disk. |
scene_forcecombined | 0 | , "sv" | When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 1200 | , "sv" | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_print | 0 | , "sv" | When playing back a scene, print timing and event info to console. |
scene_showfaceto | 0 | , "a", "sv" | When playing back, show the directions of faceto events. |
scene_showlook | 0 | , "a", "sv" | When playing back, show the directions of look events. |
scene_showmoveto | 0 | , "a", "sv" | When moving, show the end location. |
scr_centertime | 2 | , "cl" | |
screenshot | cmd | | Take a screenshot. |
sensitivity | 3 | , "a", "cl" | Mouse sensitivity. |
servercfgfile | 0 | , "sv" | |
setang | cmd | | Snap player eyes to specified pitch yaw (must have sv_cheats). |
setmaster | cmd | | |
setmodel | cmd | | Changes's player's model |
setpause | cmd | | Set the pause state of the server. |
setpos | cmd | | Move player to specified origin (must have sv_cheats). |
shake | cmd | | Shake the screen. |
shake_show | 0 | , "cl" | Displays a list of the active screen shakes. |
shake_stop | cmd | | Stops all active screen shakes. |
showbudget_texture | 0 | | Enable the texture budget panel. |
showhitlocation | 0 | , "sv" | |
showinfo | cmd | | Shows a info panel |
showpanel | cmd | | Shows a viewport panel |
showparticlecounts | 0 | , "cl" | Display number of particles drawn per frame |
showtriggers | 0 | , "sv", "cheat" | Shows trigger brushes |
showtriggers_toggle | cmd | | Toggle show triggers |
singlestep | 0 | , "cheat" | Run engine in single step mode ( set next to 1 to advance a frame ) |
sk_ally_regen_time | 0 | , "sv" | Time taken for an ally to regenerate a point of health. |
sk_npc_arm | 1 | , "sv" | |
sk_npc_chest | 1 | , "sv" | |
sk_npc_head | 2 | , "sv" | |
sk_npc_leg | 1 | , "sv" | |
sk_npc_stomach | 1 | , "sv" | |
sk_player_arm | 1 | , "sv" | |
sk_player_chest | 1 | , "sv" | |
sk_player_head | 2 | , "sv" | |
sk_player_leg | 1 | , "sv" | |
sk_player_stomach | 1 | , "sv" | |
skill | 1 | , "a" | Game skill level (1-3). |
slist | cmd | | List servers on your LAN. |
slot0 | cmd | | |
slot1 | cmd | | |
slot10 | cmd | | |
slot2 | cmd | | |
slot3 | cmd | | |
slot4 | cmd | | |
slot5 | cmd | | |
slot6 | cmd | | |
slot7 | cmd | | |
slot8 | cmd | | |
slot9 | cmd | | |
smoothstairs | 1 | , "sv", "rep" | Smooth player eye z coordinate when climbing stairs. |
snapto | cmd | | |
snd_async_fullyasync | 0 | | All playback is fully async (sound doesn't play until data arrives). |
snd_async_spew_blocking | 0 | | Spew message to console any time async sound loading blocks on file i/o. |
snd_disable_mixer_duck | 0 | | |
snd_duckerattacktime | 0 | , "a" | |
snd_duckerreleasetime | 2 | , "a" | |
snd_duckerthreshold | 0 | , "a" | |
snd_ducktovolume | 0 | , "a" | |
snd_flushasync | cmd | | Flush all async .wav data |
snd_foliage_db_loss | 4 | | |
snd_gain | 1 | | |
snd_gain_max | 1 | | |
snd_gain_min | 0 | | |
snd_memasync | cmd | | Show async memory stats |
snd_mixahead | 0 | , "a" | |
snd_mixvol | cmd | | Set named Mixgroup to mix volume. |
snd_musicvolume | 1 | , "a" | Music volume |
snd_noextraupdate | 0 | | |
snd_obscured_gain_dB | -2 | , "cheat" | |
snd_pitchquality | 1 | , "a" | |
snd_profile | 0 | , "demo" | |
snd_rebuildaudiocache | cmd | | Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists |
snd_refdb | 60 | | |
snd_refdist | 36 | | |
snd_restart | cmd | | Restart sound system. |
snd_show | 0 | , "cheat" | Show sounds info |
snd_showclassname | 0 | | |
snd_showmixer | 0 | | |
snd_showstart | 0 | , "cheat" | |
snd_soundmixer | 0 | | |
snd_surround_speakers | 2 | | |
snd_visualize | 0 | , "cheat" | Show sounds location in world |
snd_vox_captiontrace | 0 | | Shows sentence name for sentences which are set not to show captions. |
snd_vox_globaltimeout | 300 | | |
snd_vox_sectimetout | 300 | | |
snd_vox_seqtimetout | 300 | | |
snd_writemanifest | cmd | | If running a game, outputs the precache manifest for the current level |
sndplaydelay | cmd | | |
soundfade | cmd | | Fade client volume. |
soundinfo | cmd | | Describe the current sound device. |
soundlist | cmd | | List all known sounds. |
soundpatch_captionlength | 2 | , "sv", "rep" | How long looping soundpatch captions should display for. |
soundscape_fadetime | 3 | , "cl" | Time to crossfade sound effects between soundscapes |
soundscape_flush | cmd | | Flushes the server & client side soundscapes |
speak | cmd | | Play a constructed sentence. |
spec_help | cmd | | Show spectator help screen |
spec_menu | cmd | | Activates spectator menu |
spec_mode | cmd | | Set spectator mode |
spec_next | cmd | | Spectate next player |
spec_player | cmd | | Spectate player by name |
spec_pos | cmd | | dump position and angles to the console |
spec_prev | cmd | | Spectate previous player |
spec_scoreboard | 0 | , "a", "cl" | |
spec_track | 0 | , "cl" | Tracks an entity in spec mode |
spike | cmd | | generates a fake spike |
startdemos | cmd | | Play demos in demo sequence. |
startmovie | cmd | | Start recording movie frames. |
startupmenu | cmd | | Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode. |
status | cmd | | Display map and connection status. |
step_spline | 0 | , "sv" | |
stop | cmd | | Finish recording demo. |
stopdemo | cmd | | Stop playing back a demo. |
stopsound | cmd | | |
stopsoundscape | cmd | | Stops all soundscape processing and fades current looping sounds |
stuffcmds | cmd | | Parses and stuffs command line + commands to command buffer. |
suitvolume | 0 | , "a", "sv" | |
surfaceprop | cmd | | Reports the surface properties at the cursor |
sv_accelerate | 10 | , "sv", "nf", "rep" | |
sv_airaccelerate | 10 | , "sv", "nf", "rep" | |
sv_allowdownload | 1 | | Allow clients to download files |
sv_allowupload | 1 | | Allow clients to upload customizations files |
sv_alltalk | 0 | , "sv", "nf" | Players can hear all other players, no team restrictions |
sv_alternateticks | 1 | , "matsys" | |
sv_autosave | 1 | , "sv" | Set to 1 to save game on level transition. Does not affect autosave triggers. |
sv_backspeed | 0 | , "a", "sv", "rep" | How much to slow down backwards motion |
sv_bounce | 0 | , "sv", "nf", "rep" | Bounce multiplier for when physically simulated objects collide with other objects. |
sv_cacheencodedents | 1 | | If set to 1, does an optimization to prevent extra SendTable_Encode calls. |
sv_cheats | 1 | , "nf", "rep" | Allow cheats on server |
sv_contact | 0 | | Contact email for server sysop |
sv_debug_player_use | 0 | , "sv", "rep" | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_debugmanualmode | 0 | | Make sure entities correctly report whether or not their network data has changed. |
sv_debugresponses | 0 | , "sv" | Show verbose matching output (1 for simple, 2 for rule scoring) |
sv_deltaprint | 0 | | Print accumulated CalcDelta profiling data (only if sv_deltatime is on) |
sv_deltatime | 0 | | Enable profiling of CalcDelta calls |
sv_dumpresponses | 0 | , "sv" | Dump all response_rules.txt and rules (requires restart) |
sv_filterban | 1 | | Set packet filtering by IP mode |
sv_findsoundname | cmd | | Find sound names which reference the specified wave files. |
sv_footsteps | 1 | , "sv", "nf", "rep" | Play footstep sound for players |
sv_forcepreload | 0 | , "a" | Force server side preloading. |
sv_friction | 4 | , "sv", "nf", "rep" | World friction. |
sv_gravity | 800 | , "sv", "nf", "rep" | World gravity. |
sv_hltv | 0 | | Enables HLTV on this server. |
sv_instancebaselines | 1 | | Enable instanced baselines. Saves network overhead. |
sv_lan | 0 | | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. |
sv_logbans | 0 | | |
sv_massreport | 0 | , "sv" | |
sv_max_usercmd_future_ticks | 8 | , "sv" | Prevents clients from running usercmds too far in the future. Prevents speed hacks. |
sv_maxrate | 0 | | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxspeed | 320 | , "sv", "nf", "rep" | |
sv_maxunlag | 1 | , "sv" | Maximum lag compensation in seconds |
sv_maxupdaterate | 60 | | Maximum updates per second that the server will allow |
sv_maxvelocity | 3500 | , "sv", "rep" | Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_minrate | 0 | | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 | | Minimum updates per second that the server will allow |
sv_netvisdist | 10000 | , "sv", "cheat" | Test networking visibility distance |
sv_noclipaccelerate | 5 | , "a", "sv", "nf", "rep" | |
sv_noclipduringpause | 0 | , "cheat" | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipspeed | 5 | , "a", "sv", "nf", "rep" | |
sv_npc_talker_maxdist | 1024 | , "sv" | NPCs over this distance from the player won't attempt to speak. |
sv_password | 0 | , "nf", "prot" | Server password for entry into multiplayer games |
sv_pausable | 0 | , "nf" | Is the server pausable. |
sv_precachegeneric | cmd | | Usage:sv_precachegeneric [ preload ] Add file to precache list. |
sv_precacheinfo | cmd | | Show precache info. |
sv_precachemodel | cmd | | Usage:sv_precachemodel [ preload ] Add model to precache list. |
sv_precachesound | cmd | | Usage:sv_precachesound [ preload ] Add sound to precache list. |
sv_pushaway_clientside | 0 | , "sv", "rep" | Clientside physics push away (0=off, 1=only localplayer, 1=all players) |
sv_pushaway_clientside_size | 15 | , "sv", "rep" | Minimum size of pushback objects |
sv_pushaway_force | 30000 | , "sv", "rep" | How hard physics objects are pushed away from the players on the server. |
sv_pushaway_max_force | 1000 | , "sv", "rep" | Maximum amount of force applied to physics objects by players. |
sv_pushaway_min_player_speed | 75 | , "sv", "rep" | If a player is moving slower than this, don't push away physics objects (enables ducking behind things). |
sv_rcon_banpenalty | 0 | | Number of minutes to ban users who fail rcon authentication |
sv_rcon_maxfailures | 10 | | Max number of times a user can fail rcon authentication before being banned |
sv_rcon_minfailures | 5 | | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned |
sv_rcon_minfailuretime | 30 | | Number of seconds to track failed rcon authentications |
sv_region | -1 | | The region of the world to report this server in. |
sv_rollangle | 0 | , "sv", "nf", "rep" | Max view roll angle |
sv_rollspeed | 200 | , "sv", "nf", "rep" | |
sv_runcmds | 1 | , "sv" | |
sv_sendtables | 0 | | Force full sendtable sending path. |
sv_showhitboxes | -1 | , "sv", "cheat" | Send server-side hitboxes for specified entity to client (NOTE:this uses lots of bandwidth, use on listen server only). |
sv_showimpacts | 0 | , "sv", "rep" | Shows client (red) and server (blue) bullet impact point |
sv_showladders | 0 | , "sv" | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_skyname | 0 | , "a", "sv", "rep" | Current name of the skybox texture |
sv_soundemitter_filecheck | cmd | | Report missing wave files for sounds and game_sounds files. |
sv_soundemitter_flush | cmd | | Flushes the sounds.txt system (server only) |
sv_soundemitter_trace | 0 | , "sv", "rep" | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to |
sv_soundscape_printdebuginfo | cmd | | print soundscapes |
sv_specaccelerate | 5 | , "a", "sv", "nf", "rep" | |
sv_specnoclip | 1 | , "a", "sv", "nf", "rep" | |
sv_specspeed | 3 | , "a", "sv", "nf", "rep" | |
sv_stats | 1 | | Collect CPU usage stats |
sv_stepsize | 18 | , "sv", "nf", "rep" | |
sv_stopspeed | 100 | , "sv", "nf", "rep" | Minimum stopping speed when on ground. |
sv_stressbots | 0 | | If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
sv_strict_notarget | 0 | , "sv" | If set, notarget will cause entities to never think they are in the pvs |
sv_suppress_viewpunch | 0 | , "sv", "rep" | |
sv_teststepsimulation | 1 | , "sv" | |
sv_thinktimecheck | 0 | , "sv" | Check for thinktimes all on same timestamp. |
sv_timeout | 65 | | After this many seconds without a message from a client, the client is dropped |
sv_unlag | 1 | , "sv" | Enables player lag compensation |
sv_unlockedchapters | 1 | , "a" | Highest unlocked game chapter. |
sv_voicecodec | 0 | | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable | 1 | , "a", "nf" | |
sv_wateraccelerate | 10 | , "sv", "nf", "rep" | |
sv_waterdist | 12 | , "sv", "rep" | Vertical view fixup when eyes are near water plane. |
sv_waterfriction | 1 | , "sv", "nf", "rep" | |