Команда |
Значение |
Тип |
Описание |
particle_simulateoverflow | 0 | , "cheat", "cl" | Used for stress-testing particle systems. Randomly denies creation of particles. |
password | 0 | , "a" | Current server access password |
path | cmd | | Show the engine filesystem path. |
pause | cmd | | Toggle the server pause state. |
perfui | cmd | | Show/hide the level performance tools UI. |
perfvisualbenchmark | cmd | | |
perfvisualbenchmark_abort | cmd | | |
phonemedelay | 0 | , "cl" | Phoneme delay to account for sound system latency. |
phonemefilter | 0 | , "cl" | Time duration of box filter to pass over phonemes. |
phonemesnap | 1 | , "cl" | Don't force visemes to always consider two phonemes, regardless of duration. |
phys_impactforcescale | 1 | , "sv" | |
phys_penetration_error_time | 10 | , "sv" | Controls the duration of vphysics penetration error boxes. |
phys_pushscale | 1 | , "sv", "rep" | |
phys_speeds | 0 | , "sv" | |
phys_stressbodyweights | 5 | , "sv" | |
phys_swap | cmd | | Automatically swaps the current weapon for the physcannon and back again. |
phys_timescale | 1 | , "sv" | Scale time for physics |
phys_upimpactforcescale | 0 | , "sv" | |
physics_budget | cmd | | Times the cost of each active object |
physics_debug_entity | cmd | | Dumps debug info for an entity |
physics_highlight_active | cmd | | Turns on the absbox for all active physics objects |
physics_report_active | cmd | | Lists all active physics objects |
physics_select | cmd | | Dumps debug info for an entity |
physicsshadowupdate_render | 0 | , "sv" | |
picker | cmd | | Toggles 'picker' mode.When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.Arguments: full - enables all debug information |
ping | cmd | | Display ping to server. |
pixelvis_debug | cmd | | Dump debug info |
play | cmd | | Play a sound. |
playdemo | cmd | | Play a recorded demo file (.dem ). |
player_old_armor | 0 | , "sv" | |
playflush | cmd | | Play a sound, reloading from disk in case of changes. |
playgamesound | cmd | | Play a sound from the game sounds txt file |
playsoundscape | cmd | | Forces a soundscape to play |
playvol | cmd | | Play a sound at a specified volume. |
progress_enable | cmd | | |
prop_crosshair | cmd | | Shows name for prop looking at |
prop_debug | cmd | | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
props_break_max_pieces | -1 | , "matsys" | |
pwatchent | -1 | , "cheat", "cl" | Entity to watch for prediction system changes. |
pwatchvar | 0 | , "cheat", "cl" | Entity variable to watch in prediction system for changes. |