A B C D E F G H I J K L M N O [P] Q R S T U V W Z
Команда Значение Тип Описание
particle_simulateoverflow 0 , "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
password0 , "a" Current server access password
pathcmd  Show the engine filesystem path.
pause cmd  Toggle the server pause state.
perfuicmd  Show/hide the level performance tools UI.
perfvisualbenchmark cmd   
perfvisualbenchmark_abort cmd   
phonemedelay0 , "cl"Phoneme delay to account for sound system latency.
phonemefilter 0 , "cl"Time duration of box filter to pass over phonemes.
phonemesnap 1 , "cl"Don't force visemes to always consider two phonemes, regardless of duration.
phys_impactforcescale 1 , "sv" 
phys_penetration_error_time 10, "sv"Controls the duration of vphysics penetration error boxes.
phys_pushscale1 , "sv", "rep"  
phys_speeds 0 , "sv" 
phys_stressbodyweights5 , "sv" 
phys_swap cmd  Automatically swaps the current weapon for the physcannon and back again.
phys_timescale1 , "sv"Scale time for physics
phys_upimpactforcescale 0 , "sv" 
physics_budgetcmd  Times the cost of each active object
physics_debug_entitycmd  Dumps debug info for an entity
physics_highlight_activecmd  Turns on the absbox for all active physics objects
physics_report_active cmd  Lists all active physics objects
physics_selectcmd  Dumps debug info for an entity
physicsshadowupdate_render0 , "sv" 
pickercmd  Toggles 'picker' mode.When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.Arguments: full - enables all debug information
pingcmd  Display ping to server.
pixelvis_debugcmd  Dump debug info
playcmd  Play a sound.
playdemocmd  Play a recorded demo file (.dem ).
player_old_armor0 , "sv" 
playflush cmd  Play a sound, reloading from disk in case of changes.
playgamesound cmd  Play a sound from the game sounds txt file
playsoundscapecmd  Forces a soundscape to play
playvol cmd  Play a sound at a specified volume.
progress_enable cmd   
prop_crosshaircmd  Shows name for prop looking at
prop_debugcmd  Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
props_break_max_pieces-1, "matsys" 
pwatchent -1, "cheat", "cl" Entity to watch for prediction system changes.
pwatchvar 0 , "cheat", "cl" Entity variable to watch in prediction system for changes.
A B C D E F G H I J K L M N O [P] Q R S T U V W Z


Content managed by the Etomite Content Management System.