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Команда Значение Тип Описание
banid cmd   Добавить ID пользователя в бан-лист.
bench_end cmd  Ends gathering of info.
bench_showstatsdialog cmd  Shows a dialog displaying the most recent benchmark results.
bench_start cmd  Starts gathering of info. Arguments: filename to write results into
bench_uploadcmd  Uploads most recent benchmark stats to the Valve servers.
benchframecmd  Takes a snapshot of a particular frame in a time demo.
bgmvolume 1 , "a" CD sound playback volume.
bindcmd  Bind a key.
BindTogglecmd   
blink_duration0 , "cl"How many seconds an eye blink will last.
bloodspraycmd  blood
bot_add cmd  Adds a bot to whichever team has fewer players
bot_add_ctcmd  Adds a Counter-Terrorist bot
bot_add_t cmd  Adds a Terrorist bot
bot_all_weapons cmd  Allows the bots to use all weapons
bot_allow_grenades1 , "sv", "rep"  
bot_allow_machine_guns1 , "sv", "rep"  
bot_allow_pistols 1 , "sv", "rep"  
bot_allow_rifles1 , "sv", "rep"  
bot_allow_rogues1 , "sv", "rep"  
bot_allow_shield1 , "sv", "rep"  
bot_allow_shotguns1 , "sv", "rep"  
bot_allow_snipers 1 , "sv", "rep"  
bot_allow_sub_machine_guns1 , "sv", "rep"  
bot_auto_vacate 1 , "sv", "rep"  
bot_chatter 0 , "sv", "rep"  
bot_crouch0 , "sv", "cheat"  
bot_debug 0 , "sv", "rep"  
bot_defer_to_human0 , "sv", "rep"  
bot_difficulty0 , "sv", "rep"  
bot_freeze0 , "sv", "cheat"  
bot_goto_mark cmd  Sends a bot to the selected nav area (for editing nav meshes)
bot_join_after_player 1 , "sv", "rep"  
bot_join_team 0 , "sv", "rep"  
bot_kickcmd  Kicks the specified bot, or all bots if no name is given
bot_killcmd  Kills the specified bot, or all bots if no name is given
bot_knives_only cmd  Restricts the bots to only using knives
bot_memory_usagecmd  Reports on the bots' memory usage
bot_mimic 0 , "sv", "cheat"  
bot_mimic_yaw_offset180 , "sv", "cheat"  
bot_pistols_onlycmd  Restricts the bots to only using pistols
bot_prefix0 , "sv", "rep"  
bot_profile_db0 , "sv", "rep"  
bot_quota 0 , "sv", "rep"  
bot_quota_match 0 , "sv", "rep"  
bot_show_nav0 , "sv", "rep"  
bot_snipers_onlycmd  Restricts the bots to only using sniper rifles
bot_stop0 , "sv", "rep"  
bot_traceview 0 , "sv", "rep"  
bot_walk0 , "sv", "rep"  
bot_zombie0 , "sv", "rep"  
box cmd  Draw a debug box.
breakable_disable_gib_limit 0 , "sv" 
breakable_multiplayer 1 , "sv" 
buddhacmd  Toggle.Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window30, "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha128 , "a" how translucent the budget panel is
budget_bargraph_range_ms16, "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible100 , "a" number of samples to draw in the budget history window.The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66, "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width512 , "a" width in pixels of the budget panel
budget_panel_x0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y50, "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30, "a" number of frames to look at when figuring out peak frametimes
budget_show_averages0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
bug cmd  Show/hide the bug reporting UI.
breakable_multiplayer 1 , "sv" 
buddhacmd  Toggle.Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window30, "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 , "a" how translucent the budget panel is
budget_bargraph_background_alpha128 , "a" how translucent the budget panel is
budget_bargraph_range_ms16, "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible100 , "a" number of samples to draw in the budget history window.The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66, "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction 0 , "a" number between 0 and 1
budget_panel_height 384 , "a" height in pixels of the budget panel
budget_panel_width512 , "a" width in pixels of the budget panel
budget_panel_x0 , "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y50, "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30, "a" number of frames to look at when figuring out peak frametimes
budget_show_averages0 , "a" enable/disable averages in the budget panel
budget_show_history 1 , "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 , "a" enable/disable peaks in the budget panel
bug cmd  Show/hide the bug reporting UI.
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